martes, 17 de abril de 2012

Programa Carro

Codigo
#include <GL/glut.h>
GLfloat TrasX=0.0f;
GLfloat TrasY=0.0f;
GLfloat TrasZ=0.0f;
GLint ancho=400;
GLint alto=400;
int hazPerspectiva = 0;
void reshape(int width, int height)
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    if(hazPerspectiva)
    gluPerspective(60.0f, (GLfloat)width/(GLfloat)height, 1.0f, 20.0f);
     else
       glOrtho(-4,4, -4, 4, 1, 10);
    glMatrixMode(GL_MODELVIEW);
    ancho = width;
    alto = height;
}
void Piso(void)
{
    glColor3f(0.25f, 0.25f, 0.25f);
 glScalef(5.0f,0.0f,5.0f);
   
 glBegin(GL_QUADS);      
    glVertex3f( 2.5f,-1.0f, -1.0f);
    glVertex3f( 2.5f,-1.0f,  1.0f);
    glVertex3f(-1.0f,-1.0f,  1.0f);
    glVertex3f(-1.0f,-1.0f, -1.0f);
    glEnd();
}
void carro(void)
{
   glColor3f(1.0f, 0.0f, 0.0f);
glTranslatef(0.0f, -2.0f, 0.0f);
glBegin(GL_POLYGON); //carro
glVertex3f(-1.5f,0.5f, -2.0f);
glVertex3f( 3.5f,0.5f, -2.0f);
glVertex3f(3.5f,2.0f, -2.0f);
glVertex3f(2.0f,2.0f, -2.0f);
glVertex3f(1.f,3.0f, -2.0f);
glVertex3f(-0.5f,3.0f, -2.0f);
glVertex3f(-1.5f,2.0f, -2.0f);
glEnd();
}
void display()
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f, -2.0f, -5.0f);
glRotatef(10, 1.0f, 0.0f, 0.0f);
glRotatef(10, 0.0f, 1.0f, 0.0f);
// dibuja piso
Piso();
// dibuja rueda
glLoadIdentity();
glTranslatef(3.0f,-1.5f,-1.0f);
glTranslatef(TrasX,TrasY,TrasZ);
glColor3f(0.0f, 0.0f, 0.0f);
glutSolidSphere(0.5f, 16, 16);



//dibuja 2da rueda
glLoadIdentity();
glColor3f(0.0f, 1.0f, 1.0f);
glLoadIdentity();
glTranslatef(TrasX,TrasY,TrasZ);
carro();
glLoadIdentity();
glTranslatef(-.5f,-1.5f,-1.0f);
glTranslatef(TrasX,TrasY,TrasZ);
glColor3f(0.0f, 0.0f, 0.0f);
glutSolidSphere(0.5f, 16, 16);
glFlush();
glutSwapBuffers();
}
void init()
{
    glClearColor(1,1,1,1);
    glEnable(GL_DEPTH_TEST);
    ancho = 400;
    alto = 400;
}
void idle()
{
    display();
}

void keyboard(unsigned char key, int x, int y)
{
    switch(key)
    {
    case 'p':
    case 'P':
  hazPerspectiva=1;
  reshape(ancho,alto);
 break;
    case 'o':
    case 'O':
  hazPerspectiva=0;
  reshape(ancho,alto);
 break;
    case 'a':
    case 'A':
  TrasX-=.10;
 break;
    case 's':
    case 'S':
  TrasX+=.10;
                break;
    }
}

int main(int argc, char **argv)
{
 glutInit(&argc, argv);
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
 glutInitWindowPosition(100, 100);
    glutInitWindowSize(ancho, alto);
    glutCreateWindow("Carro");
    init();
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutIdleFunc(idle);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    return 0;
}




CORRIDA 
                                            



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